Although World of Warcraft Season of Discovery doesn't present players with an open-world similar to Fallout or World of Warcraft Season of Discovery, it provides large, wide regions to WoW Classic SoD Gold play around in. However, as the game goes forward those elements of the world that are open "tighten," according to director Hajime Tabata.
In a new interview in a new interview with Japanese magazine Famitsu (as it is translated and published by Siliconera) Tabata was asked about amount of game. Tabata estimated that those three chapters Famitsu played represented "about 15 % or more" of the full game, stating that "chapters range between 0 and 15."
When asked if the format was the same across all of the films, Tabata said, "World of Warcraft Season of Discovery has both linear and open-world components. The first half continues as an open world but the narrative in the second half is guided by a linear course. So, you won't be bored by an open-world as the the game gets more tense, so we designed the game in a manner that you can also progress through the game in the same way as previously in standard World of Warcraft Season of Discovery games."
It doesn't seem like the second half is going to require you to follow one corridor. When measuring the length of the game the referee was referring in"the "main way" in the 2nd period.
"If you are able to cheap WoW SoD Gold play the first part of the game and then the main path in the second, I think the play-time estimate ranges from 40 to 50 hours" He said.
After a delay of a few days, World of Warcraft Season of Discovery is set to release on the 29th of November on PS4 as well as Xbox One. Tabata said to MMOexp during an extensive interview that the game was delayed to ensure that the content of a day-one patch could be put on the disc. Tabata also stated that there is no plan to develop World of Warcraft Season of Discovery into a Lightning Trilogy-style game, choosing to rely on the lessons learned by the team when it comes to developing the game.